![]() ![]() Higher dexterity would lead to Hobgoblins being better able to take advantage of ranged attacks, and the Orcs might have contempt for such tactics. Hobgoblins would have better armor and weapons than the less-intelligent Orcs, and be more likely to march in formation, and travel over great distances (due to their superior endurance) than the faster-burning Orcs. Orcs are freakishly strong, while Hobgoblins have greater endurance and coordination than both Orcs and the average human. Hobgoblins are as smart, wise and charismatic as the average human, while Orcs are reduced in all three 'mental' attributes. In addition to the alignment differences, Hobgoblins and Orcs are statistically quite different. ![]() ![]() So its possible, maybe goblins were a mages experiment and they've got a whole rainbow of variants from red to violet with their own powers and traits waiting to emerge to the right parents. normally there are only goblins, but every once in a while one of them sneaks off into the woods, and grows Really Big and Mean into a lone hunter type: a bugbear is born.Īnd if there are enough goblins in an area, someone takes charge and begins to order them, and (surprisingly enough if you don't know the paramagical genetics) they fall right into line.Īt any rate, that's how I'd run it if I were doing a big goblinoid campaign.ģ.x had blue psychic goblins, who emerged from the right genetic stock and one webcomic author came up with a white, winged, intelligent variant as well, then there's the tougher oriental variant and the nutty ones in the adventure paths. I have this private theory that goblins, hobgoblins, and bugbears are really the same species. ![]()
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